ℑ𝔫 𝔱π”₯𝔒 π”Ÿπ”’π”€π”¦π”«π”«π”¦π”«π”€, 𝔱π”₯𝔒𝔯𝔒 π”΄π”žπ”° π–˜π–‘π–Žπ–’π–Š. All things were part of their nonhuman viscosities, and without them was not anything in form or being. When the Physarocene drew to its end, the slime retreated into hiding, unaccustomed to emerging lifeforms and logics. Bursting asunder from their total, oozing expanse of a body, they scattered themselves within the hearts of newly-formed worlds. There, they congealed into deep slumber, artificing elaborate dream sensoriums that would lie within cyphered datastreams.

In the year 20XX, the worlds had begun their eversion under the noxious airborne event. Their saturated hearts pooled together in singular, instrumental form, mired in a primordial soup of extracted crystal, coltan, and silver. Within this liquid metal fluid, strange orbs blossomed into being, revealing the existence of several dreaming worlds: Of viscous fairy grottoes long lying dormant…



Explore online gameworld(s) by clicking the planet near the top of the page.
Click here for more information, timings, and details about the physical extrusions at the site of soft/WALL/studs.


With artist-gamemasters Chong Lii and Niklas BΓΌscher, Denise Yap, Gigi Koh and Aneesha Shetty, Johann Yamin, and Shawn Chua.